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Casing The Joint

Q: I can't find the fourth book in the library. Where is it?
A: Three books are in the shelves and one is on the window ledge.

Q: Where can I find the parts of the clock to open the secret passage to the third floor?
A: In the south of balustrade on the second floor (above the ballroom), there is a tool box with a chuckoo, which is of course an essential part of any self-respecting clock :)

Q: I've put the chuckoo into the clock. Now what?
A: After you've put the chuckoo in the clock, turn the hands to twelve o clock and wait a moment. Now a secret door will open. The way behind will lead to the third floor. (You can also climb over the balcony, but that is tricky).

Q: I cannot find the correspondence from Gervasious to the mechanists. Where is it?
Q: What's the deal with the ghosts in the library? Is there some way to put them to rest?
A:

  • in lower level of the library, read the four books
  • open the secret door to the corpses by "frobbing" a certain book left of the secret door
  • apparition will vanish, correspondence karras - gervasius and another letter appears
  • read the correspondence and the letters

Q: OK, I did all that, but still cannot find the correspondence - what is its location?
A: The correspondence appears just at the location of where the appartion has been, when it disappeared. Or check the very SE of the higher level of the library, for that is where I found the two scrolls. (2 in the bookcases, one on the table, one on the window cill.)
- This is for the unpatched version; location may vary depending on patch and difficulty.

Q: I really can't find the fourth book in the library. Where is it?
A: All books are in the lower level of the library. Again, exact locations may vary depending on patch and difficulty.

Q: I entered the third floor, and the doors slammed shut behind my back! How can I leave?
A: There is a swith at knee height left of the door that will open the door.

Q: How do I leave?
A: There are several ways; here are three:

  • Go into the entrance room, in the E of the house, hide in shadows and wait until no patroling guard is around. Shoot a noisemaker arrow in a far off corner, e.g. W. The guard at the entrance will go after the noise arrow; open the door with the square toothed lockpick and leave...
  • Make some noise while on the balcony; when the entrance guard runs to your position, hop down and open the entrance door.
  • Frog eggs/grenades are useful for distracting or even eliminating the guard - damage dealt by frogs don't count as damage you dealt, so technically you can kill a guard with frog eggs without this being an official kill.

Q: I've been everywhere on the outside but I can't complete the "escape to the streets" objective!
A: For some strange reason, you've got to leave the mansion though the front door to complete this objective.