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some thought on the sections of work we have before us
- Tech
- Renderer
- Sound
- Object model
- AI (scripting engine)
- AI (actual AI scripts)
- User Interface (in-game, steering)
- User Interface (out-game, save/load/config etc)
- Storage
- Configuration
- Structural / internal communication
- Sound
- Ambient
- Voice acting
- effects
- music
- Design
- Levels
- Textures
- Models
- Skins for the Models
- Cutscenes
- Animations
- Story
- Text
- Scripted Events/in-game-cutscenes
- misc (sorry ;))
- PR (Public Relations)
- Biz (Legalese,Trademarks,Copyrights etc)
- QA (Quality Assurance)
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