Lytha.com - Thief II: The Metal Age Collection - Equipment List  
        
 
This is an equipment list for the Mission "First City Bank and Trust" in the game "Thief II: The Metal Age" (v. 1.18) by Looking Glass Studios at Lytha.com.

Equipment List

This list is for expert difficulty only. Typically, but not necessarily, you will find more equipment and have more choices in the loadout screen in the lower difficulties.

List of Equipment in "First City Bank and Trust"

Default inventory and Loadout screen

Default items such as compass, sword, blackjack and lockpicks are not listed.

Item # in default inventory # to purchase Cost
flashbomb
A flashbomb
3 3 200
moss arrow
A moss arrow
8 7 125
water arrow
A water arrow
8 10 50
scouting orb
A scouting orb
3 - -
grey key
A grey key
1 - -
rope arrow
A rope arrow
3 - -
fire arrow
A fire arrow
2 3 300
noisemaker arrow
A noisemaker arrow
3 - -
broadhead arrow
A broadhead arrow
20 20 25
flare
A flare
- 8 25
healing potion
A healing potion
- 2 250
papyrus
A tip
- 1 25
mine
A mine
- 3 350

My recommendation for the not so very much experienced gamer: Purchase the healing potions, the water arrows, the tip (tips are always a good investition), the flashbombs, and then maybe one fire arrow and one moss arrow. If you have found all the loot in the last mission, you can afford that.

Fire arrows and other explosives should be used wisely in this mission - as long as there are guards around, they will most likely hear the explosion and come to investigate the noise.


In the Mission

Item ID Amount General Location Further Description
broadhead arrow
A broadhead arrow
1 12 (4 x 3) Outside of the Bank At the various Archers who patrol this area.
flare
A flare
2 1 Basement N In a chest next to the northern exit of the basement.
water arrow
A water arrow
3 2 Basement NW In the water basin in the center of the mainainance area.
papersheet
A papersheet
4 1 2nd floor NE, Records Hall On a table of the higher level of the records hall.
broadhead arrow
A broadhead arrow
5 3 2nd floor E, Meeting Hall At the Archer who patrols this hall.
broadhead arrow
A broadhead arrow
6 3 2nd floor, SE At the Archer who disturbed the banker.
white key
A white key
6 1 2nd floor SE At the Archer who disturbed the banker.
moss arrow
A moss arrow
7 4 2nd floor SE, music room In the secret compartment under the balcony.
healing potion
A healing potion
7 1 2nd floor SE, music room In the secret compartment under the balcony.
speed potion
A speed potion
7 1 2nd floor SE, music room In the secret compartment under the balcony.
white key
A white key
8 1 2nd floor, SE At the hardworking banker who is working late in the night.
broadhead arrow
A broadhead arrow
9 3 2nd floor, SSW At the Archer who patrols this area.
broadhead arrow
A broadhead arrow
10 12 2nd floor, SSW In the storage room W of the lobby.
mine
A mine
10 3 2nd floor, SSW In the storage room W of the lobby.
healing potion
A healing potion
10 1 2nd floor, SSW In the storage room W of the lobby.
white key
A white key
11 1 2nd floor NE At the Guard who patrols the room N of the two malfunctioning bots.
white key
A white key
12 1 3rd floor, NW At the Guard who patrols this area.
papersheet
A papersheet
13 1 3rd floor, W On a table in the security office.
broadhead arrow
A broadhead arrow
14 3 3rd floor, center At the archer who idles around at the top of the stairs.
flare
A flare
15 1 3rd floor, E In the office in the very E.
broadhead arrow
A broadhead arrow
16 3 1st floor, SEE At the Archer who patrols this area.
moss arrow
A moss arrow
17 1 1st floor, E In the bar N of the Meeting Hall.
healing potion
A healing potion
18 1 1st floor, center In the NW safe in the safe room N of the Lobby.
water arrow
A water arrow
19 2 1st floor, SSW In the safe in the room W of the Lobby.
broadhead arrow
A broadhead arrow
20 3 1st floor, NW At the Archer in the Guards' Room.
white key
A white key
20 1 1st floor, NW At the stationary Guard in the Guard's Room.
speed potion
A speed potion
21 1 2nd floor, NW On the table in the room N of the Dome.
broadhead arrow
A broadhead arrow
22 3 2nd floor, SW At the Archer on patrol.
white key
A white key
22 1 2nd floor, SW At the Archer on patrol.
golden key
A golden key
23 1 2nd floor, SW On the table in the office in the well-locked area.
featherfall potion
A featherfall potion
24 1 1st floor, W On a table in the Dome.
moss arrow
A moss arrow
25 2 1st floor, SW In the safe in the office E of the western stairs.
tape machine
A tape machine
26 1 1st floor, NW In the vault.

About the keys

Key type Function
grey key
A grey key
The grey key is what you produced with the wax blueprint that you stole in the last mission. It opens only one lock: the lock of the safe of the Mechanists.
white key
A white key
The white key appears relatively often in this mission, but most of the locks which it opens can also be opened with the lockpicks. If a door is resistant to your lockpicks, though, then this key is normally your best choice.
golden key
A golden key
The golden key can be found in an area which is locked with many doors that only this key can open. You can grab this key either by smashing a glass window right into the office where you will find the key, or with a clever jump from the western staircases into the locked section. There is also a locked wooden door which you could bash open with your sword - if you don't mind the noise. Which of these alternative you choose, is up to you.