|
|
This is an equipment list for the Mission "Running Interference" in the game "Thief II: The
Metal Age" (v. 1.18) by Looking Glass Studios at Lytha.com.
Equipment List
This list is for expert difficulty only. Typically, but not necessarily, you will find more equipment and have more choices in the loadout screen in the lower difficulties.
List of Equipment in "Running Interference"
Default inventory and Loadout screen
Item |
# in default inventory |
# to purchase |
Cost |
 A Compass |
1 |
- |
- |
 A Sword |
1 |
- |
- |
 A Blackjack |
1 |
- |
- |
 A water arrow |
15 |
- |
- |
 A whistle |
1 |
- |
- |
This mission has no loadout screen.
In the Mission
Item |
ID |
Amount |
General Location |
Further Description |
 A white key |
1 |
1 |
Basement SE, servants' quarters |
On the ledge next to the locked doors. |
 A piece of food |
2 |
1 |
Basement SE, servants' quarters |
On the table in the room just W of the entrance room. |
 A Flashbomb |
3 |
1 |
Basement E, armory |
In the shelf. |
 A Flare |
3 |
5 |
Basement E, armory |
In the shelf. |
 A Flashbomb |
4 |
1 |
Basement E, armory |
Secret compartment. |
 A Healing Potion |
4 |
1 |
Basement E, armory |
Secret compartment. |
 A Flare |
4 |
1 |
Basement E, armory |
Secret compartment. |
 A piece of food |
5 |
5 |
Basement N, kitchen |
Lying around on the tables. |
 A Speed Potion |
6 |
1 |
Basement N, winerack |
In the lowest row of the winerack. |
 A yellow key |
7 |
1 |
1st floor NNE, dining room |
At the Guard in the dining room, reachable from the elevator. |
 A piece of food |
8 |
1 |
Basement SW |
Behind the wall of crates in the room in the very SW. |
 A yellow key |
9 |
1 |
1st floor SW |
At the Guard who patrols the stairs up to the 2nd floor. |
 A yellow key |
10 |
1 |
2nd floor SW |
On the table in the main bedroom. |
 A yellow key |
11 |
3 |
1st floor, courtyard |
At the 3 Guards. |
 A broadhead arrow |
11 |
3 |
1st floor, courtyard |
At the patroling Archer. |
 A piece of food |
11 |
1 |
1st floor, courtyard |
On the tablet in the center of the courtyard. |
 A gold key |
12 |
1 |
Basement W, Jenivere's room |
On the table. |
Functionality of the keys
Key type |
Function |
 A white key |
The white key opens the first two locked doors in the basement. |
 A yellow key |
The yellow keys open most of the locked doors inside of the mansion, plus the door of the house where Basso has hidden himself, plus the gates. It is quasi the master key for this mission, with the exception that it doesn't open the door to Jenni's room. |
 A golden key |
The golden key from Jenni's room opens her door. I have no idea why she just didn't pick up this key, open the door, and leave on her own... ;) |
|