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Hints for "Down into the Bonehoard"
General Remarks about the "Bonehoard" in the "Lytha way"
To play the Bonehoard in the "Lytha way" means mainly: Ignore
the fact that the enemies see you (and try to attack you) - just run
away. Ignore the Burricks, the Zombies, the Haunt, and even the
This mission had several heavy changes from the original
Thief to Thief Gold: It is now much brighter,
much more colourful, has more different textures, and of course this
special new enemy, the Fireshadow. I have to admit that I am not certain
if I prefer the new outfit of the Bonehoard, or not, it is surely easier
to navigate now. But it is also sure that some areas lost their certain
spooky charme now.
However, it is still quite easily done to finish this mission without
dealing any damages (without drowning anyone, leading anyone into traps,
or starting a cruel gang-war). The main problem now is the Fireshadow,
but he can also be tricked.
Hints for the more difficult Areas
A happy Burrick family.
These Burrick family is leading a more or less
happy and pacifistic life. The problem is that you want to get past
them, and to reach the exit of this cave.
I would either use a fire arrow as noise distraction in an
opposite and distant area of the main Burrick cave, or just run and
hope that I will not get trapped in the fatal fps-minimizing clouds
Previously, one could throw a skull and a ribcase into
the bugcloud from high above. The Burricks became nervous then, and
started inspecting everything unusual - if you had done it right,
some of them would die in the Bugcloud. Surely, one could also
stumble into that pretty hole in the floor, and fall into one's
death... However, it is not possible no more.
This evil fiend is quick, jumpy, angry, and
deals a good amount of damages with his burning hands. You want to
shoot 5 fire arrows at the torches - in his presence.
There are 2 pretty shadowy hallways left and right from the main
way to the room with the torches. Have a look at the area behind the
pillars - and douzing the torches in that entrance area is also a
good idea. Be careful, because the floor is very noisy here, and
make sure that you are always in a perfect shadow, close to the
After you have lightened any of the torches, the Fireshadow will
search around for a good while. You can either wait until he has
calmed down again, or try to shoot the next fire arrow while he is
Because the Fireshadow can't be killed, he is surely
a pain and an annoyance. It does not even help to (a) drown him, (b)
lead him into the traps of the Hammerite Graves, (c) drown him again
in a different area. I think, though, that it should be useful to
trap him in a room that he can't leave no more - i.e. the basement
of the Hammerite Graves.
One of the most annoying aspects is that Garrett tends to die (in
Expert Difficulty) as soon as he touches a part of the Fireshadow's
body. At least, I once had a serious problem when I drowned the
Fireshadow in the small pool of water in the room with the 5
torches - whenever the Fireshadow stepped on Garrett's head, poor
Some Fun Stuff
The Bonehoard is fun. It does not matter if one stands on the railing
of the broken stairs, waiting that all Zombies are stumbled into sight
(this is for the sport of "how many Zombies can I kill with one
potion of holy water"), or if one just runs like a maniac through
the mission. Or to see what happens when the Fireshadow (or a Zombie)
enters the Burrick cave infront of the Horn. Or to be chased by lots of
Undead, just to hop to the Marad (standing in a safe area and giving the
Zombies a friendly wave is so much fun :-) ). Or to have fun with the
In a nutshell, IMHO, the Bonehoard offers many possibilities to have
As just one example, you can watch on this image an attempt to
drown the Zombies and the Fireshadow in the small pool in the room
with the 5 torches.
At this stage of the process, all the Undead are annoyed, angry, and
waiting that I leave the pool again. Surely, I will not leave the
water, though... So, they will do their funny little sidesteps, and
I will press on the F11 and the F12 - just as usual.
An interesting oddity in this room is that Garrett is also safe when
he is standing on one of the small metal "doors" that blocked the pool
previously. An effect like the "Holy Drawbridge" in the
Haunted Cathedral - but not as safe as the
drawbridge. After a reload, the Undead might attack.
An attempt to drown some Undead
Sadly, the Bonehoard has no roofs. But the extreme heights of the
towers in the catacombs equalize this lack, and other things become
A nice view to a pool...
Will a fall from this height down into a pool of water kill
Garrett, or not?
This area is easy to reach (just go to the shortcut exit, and look
down at the appropriate location), and so it can be tested easily be
A hint: If Garrett misses the pool, but falls on the small bridge or
the floor, he will surely die. So aim precisely. :-)
Hey, and don't forget the classical "Aaaaaaaaaaaaaaargh!"
whilst you are falling. Going to swim with style, right? ;-)
The Fireshadow, even though he is a source of heavy annoyment, is
also good for some merry fun.
Being an immortal foe does not raise the sympathy that one recieves.
Personally, I think that this immortal creature should be locked away
in any safe areas where he can't escape no more. The problem is: He
is able to leave a safe room, as soon as he has recieved some damages.
Who knows how he is able to do so, but he is able to teleport himself
away from the water pools in the mission.
The (unhappy) Fireshadow in the Hammerite Crypt
The ability to teleport oneself is even a more annoying habit of an
enemy than being immortal, and so it was not very unlikely that a
Thief-fanatic like me decided to make some further experiments with
the Fire Shadow. On this picture, I was on my way to let him fall into
the basement of the Hammerite Crypt - only that I decided after a short
while that letting him stumble into the traps was more fun than letting
him fall down...
If you are still doubting that the Bonehoard is fun, then it is
time for you to download and to play the fanmade mission
Extension by Gonchong. :-)